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Our second issue -- 48 more glossy pages of interviews, articles and tutorials.
- The Business of Development - Unity Developer Magazine answers industry questions posed by our readers. In this issue, we look at fair job offers from game developer startups and negotiating terms with game publishers.
- Taking it to the Server - In the first part of this series, Thomas Hentschel Lund looks at multiplayer game development in Unity using the C# API for SmartFoxServer.
- Game Testing Demystified - Sam Kalman introduces game testing techniques to indie developers. Be aware -- there is a homework assignment included in this article.
- Unity Awards - UDM looks at a handful of the entries to this year's Unity Awards to highlight the diversity of both the games and the developers who made them.
- Out of the Boxes - Andy Stark's A* article follows up on "Kings on Strings" to generalize the pathfinding techniques that were presented
- DIY in the Age of Reason - UDM speaks with PRopellerhead Software co-founder Marcus Zetterquist about games, audio production and software development.
- Introduction to Shaders - In this beginner's tutorial, we take a look at writing custom shaders in ShaderLab and applying them to our GameObjects as Materials